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Digital Literacy Activities

What is Digital Literacy?

Digital literacy involves knowing how to use a range of technologies to find information, solve problems or complete tasks. Digital literacy is also about knowing how to act safely and respectfully online.

It is important that all children and young people in Australia learn to become ‘digitally literate’ in a safe and supportive environment, engaging with the materials, data, systems, tools and equipment that are available in their schools and communities.

In order to drive children’s digital literacy in schools, Digital Technologies has been developed as one of the learning areas of the Australian Curriculum. Digital Technologies aims to ensure that all students from Foundation to Year 10 benefit from learning about and working with traditional, contemporary and emerging technologies. Digital Technologies focuses on developing knowledge and understanding of data and digital systems and the processes and production skills involved in using digital technology.

Through the Australian Curriculum Digital Technologies learning area, students will have the opportunity to learn coding or programming skills and to develop the general capability of information and communication technology (ICT) competence. Coding or programming is a list of step-by-step instructions to get computers to do what you want them to do, to complete a task or solve a problem. Coding is what makes it possible for us to create computer software, apps and websites. ICT competence is knowing how to use traditional computers like desktop PCs and laptops, with a focus on practical skills in particular types of software.

Digital Literacy resources and activities

CS First

CS First is a free Google resource for students to learn about coding. There’s something for everyone! Students use computer science to complete projects on different themes, from fashion and design to storytelling, friendship and music. Students can try them all, or make an account and save a bigger project.

CS Unplugged

CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. CS Unplugged is for students of all ages and computer abilities. The activities introduce students to Computational Thinking through concepts such as binary numbersalgorithms and data compression, separated from the distractions and technical details of having to use computers. Importantly, no programming is required to engage with these ideas!

Code Club Australia

Code Club Australia is a nationwide network of free, volunteer-led, after-school coding clubs for children aged 9-11. Code Club is about fun, creativity, and learning through exploring.

Code Club Australia creates projects for volunteers to teach at after school coding clubs. The projects teach children how to program by showing them how to make computer games, animations and websites. To access Code Club’s wonderful resources, see if there is a Code Club in your area or set up a new Code Club at your school! Register your Code Club and access the great resources. There are new projects every school term. Students will progress and learn as they use their imaginations and creativity.

eSafety Resources

The eSaftey website has a range of online cyber safety resources available for primary and secondary students. eSafety activities teach students critical digital skills and promote discussion about online safety between young people and their parents, carers and teachers. There are also standalone lesson plans for primary classes designed to build a range of skills, knowledge and behaviours in students that will help to keep them safe online.

Code Club Australia and the eSafety resources are supported by the Australian Government. 

2016 NLNW Digital Literacy Ambassador

The 2016 NLNW Digital Literacy Ambassadors is Sally-Ann Williams. 

Sally-Ann is the Engineering Community and Outreach Manager for Google Australia, responsible for leading efforts in Science Technology Engineering Mathematics (STEM) and Computer Science (CS) education and outreach, research collaborations with universities, and entrepreneurship and startup engagement. Her work is designed to inspire students, equip teachers, and connect the community to the possibilities of CS careers.